Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Justin Wagner

'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:⁠' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance

Zero Company Mandalorian Warrior holding gun looking to the left.

Greg Foertsch, creative director on the upcoming Star Wars Zero Company, gave his take on the resurgence of crustier PC gaming genres like RTS and turn-based tactics over the last decade in a recent interview with PCG associate editor Ted Litchfield. He also explained why he thinks there was such a long fallow period for complex, simmy games in the aughts and early 2010s.

If you love grand strategy, 4X, turn-based tactics, RTS, CRPGs, and so on, there were several decades where you needed a PC to get the full lay of the land, and even then it was slim pickings for a while. You could certainly find these genres finding success on consoles here and there with games like Fire Emblem, Halo Wars, and Dragon Age: Origins, but countless classics were gated by InstallShield wizards and newbie-hostile forum lords who refused to explain what "THAC0" was.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.