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PC Gamer
PC Gamer
Joshua Wolens

Early '90s animation tools were so primitive that Doom's lead artist says he pretty much did the whole thing with 'the undo key'

Doom (1993) key art depicting Doom Guy shooting at hordes of demons clawing at him from below.

Human ingenuity is a powerful—sometimes terrifying—thing. Throughout history, no matter how basic the tools available to us, we have always found a way to build the weird obsessions that appear in our minds. You know, like Stonehenge, or the Pyramids, or Doom (1993).

No, really. In a recent chat with Jesse Petrilla on YouTube, id co-founder and Doom lead artist Adrian Carmack revealed that, when it came time to put together the classic FPS' animations, the incredibly complex and advanced animation tool he used to do it was… the undo key.

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