
The last time graphics technology really knocked my socks off was the advent of DLSS, Nvidia's supersampling tech that lets you boost performance by rendering games at lower resolutions and upscaling them in real time.
DLSS, and to a lesser extent AMD's FSR, still feel like a magic trick, but it's not without sacrifice: Despite years of version upgrades and AI bolstering, upscaling can still produce muddy shadows, ghosting artifacts, and introduce noticeable latency in many games. Increasingly, big-budget games are not treating upscaling as an option, but an expectation in system requirements. Battlefield 6 is a notable exception.