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PC Gamer
PC Gamer
Harvey Randall

'EA always preferred Mass Effect, straight up': Dragon Age creator reveals that his and Mass Effect's team 'didn't get along' at BioWare, as EA played favourites with its children

The concept art for Mass Effect's legendary edition in a stand-off with The Queen of Swords tarot from Dragon Age.

It sure seems like the sun is setting on Dragon Age—with Veilguard falling short of expectations after years in development, EA seemingly learning exactly the wrong lessons, and sweeping layoffs including senior talent, I'm not holding my breath for the future. In my view, Veilguard was a semi-decent action RPG with a fumbled story, which just wasn't enough.

David Gaider, who authored the series but left Bioware in 2016 after Dragon Age: Inquisition, has revealed two truths. The first, not-so-shocking one, is that EA didn't really know what to do with Dragon Age (something you could glean from context)—the second, more shocking one is that BioWare was completely split down the middle circa 2010-2016, divided into two studios. Studios that, according to him, kinda resented each other.

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