
Dying Light: The Beast's open ended approach to combat lets you tackle encounters a variety of ways, from full-on stealth to fire and brimstone – and Techland director Nathan Lemaire reckons this freedom of choice is even better suited to Dying Light than Far Cry, which he also worked on.
In a sit-down with GamesRadar+, Lemaire gives a couple of examples of how Dying Light: The Beast lets you approach dangerous situations in your own way, and inevitably, on the fly. In other words, the "360 approach."