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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Dying Light The Beast is "very strong proof" that slowing down and focusing on the core details works, former series lead says: "We learned that quality beats quantity"

Key art for Dying Light: The Beast showing Kyle Crane stunning an infected undead zombie in waist high water with a taser while raising a machete to finish the job - all while more infected hands reach out of the dense foliage towards him.

Over the course of the three entries thus far, the Dying Light series has become a staple if you're a fan of outrunning hordes of zombies. That said, the road to last year's Dying Light: The Beast wasn't the smoothest, as studio Techland learned some hard lessons from the second installment.

"It's the details that make your game, because your franchise is not only about the great vision, the pillars, but the little things that create the unique feel of your game," Tymon Smektala, former franchise director at Techland, said during a Digital Dragons talk attended by GamesRadar+.

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