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GamesRadar
GamesRadar
Technology
Sam Loveridge

Dustborn took me on a roadtrip where I fought with words, played Guitar Hero-like rhythm games, and made Telltale-style choices

Dustborn.

Putting language at the center of a politically charged story feels even more powerful in a world so littered with misinformation and fake news. In Dustborn, its comic book-inspired visuals replace iconic pops of 'pow' and 'wham' with actions like 'block' or 'push', with our hero Pax capable of wielding words as both offensive and defensive powers. Against a backdrop of an alt-history dystopian 'Divided States of America' where cultists are rife, the authoritarian Justice controls everything, and cops are literal robots, giving words such physical power makes for a very intriguing premise. 

I'll admit, I've been quietly intrigued to play Dustborn since it was first revealed in 2020 and I spent some time speaking to developer Red Threads about it. Its crisp, clean art style is immediately eye-catching, and that's only heightened by its incredibly diverse ragtag crew of rebel heroes. Pax and her adopted family are working undercover as an on-tour band, but are actually working to deliver a secret package across the country. 

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