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Kim Barker, Senior Lecturer in Law, The Open University

Dungeons & Dragons licence changes threaten the fan community the game relies upon – legal expert explains

Dungeons & Dragons has a longstanding appeal as a role-playing game – or as some players prefer to call it, a storytelling medium. But retaining users in the face of competition is far from easy, despite a recent resurgence thanks to Netflix hit Stranger Things, the uptake in remote activities sparked by COVID lockdowns and an upcoming film adaptation.

To maintain its competitive edge, the owner of Dungeons & Dragons – Wizards of the Coast – is proposing changes to the ownership of the game’s intellectual property and the way it makes money.

The original Dungeons & Dragons gaming licence meant that players could create unique content, such as story lines or maps, which would be developed over several sessions (sometimes years) of play.

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