
You could say we have James Bond to thank for Dungeon Keeper. After making games such as Populous and Theme Park, which tasked players with bringing joy and prosperity to their populations, Peter Molyneux had a more sinister idea as he watched secret agent 007 in action. "The idea of playing the dark side was sparked by watching movies, particularly James Bond films," he tells us.
"I was always fascinated by how the hero would infiltrate and destroy the villain's lair without a second thought about the incredible effort it must have taken to build. One scene that stuck with me was from You Only Live Twice, where an entire hollowed-out volcano – an engineering marvel, really – was obliterated. That got me thinking, 'What if players could step into the shoes of the villain and experience the pride (and chaos) of building and defending such a masterpiece?'"