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PC Gamer
PC Gamer
Wes Fenlon

Dune: Awakening devs had to get permission from the Herberts to change a tiny piece of Dune lore so players wouldn't constantly nuke each other

Dune Awakening lasers.

In Dune: Awakening, Funcom's upcoming survival MMO set on the harsh desert planet of Arrakis, you'll be able to build your own home, ally yourself with one of the Great Houses, flee from enormous sandworms and fight other players with both ranged weapons and up-close melee combat. But you will not be allowed to shoot one of Dune's laser weapons at a player with an active personal shield, a gameplay constraint that will make a lot of sense when you read this description from the Dune wiki: 

"Shields were produced by a Holtzman generator, the field deriving from Phase One of the suspensor-nullification effect. Shields can be calibrated to permit the passage of matter below given speeds… However, if a lasgun beam hit a Holtzman field, it would result in sub-atomic fusion and a nuclear explosion. The center of this blast was determined by random chance; sometimes it would originate within the shield, sometimes within the laser weapon, sometimes both."

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