
Playing through the demo of Drifted, where you control a paper plane gliding continuously through the air along mostly monochrome and oppressive environments, with prison bars, barbed wire fences, and the sound of machinery, I can't help but be reminded of indie studio Playdead's masterpiece Inside.
I mention this to Drifted's solo developer Chi Hu, who's developing and self-publishing as UrbanFox, and he says it's a comparison he only realised when people began pointing it out. And that's now increased the pressure on him to meet expectations, he tells me (if you're starting out on your own adventure in game design, see our picks of the best game engines and the best laptops for game development).