
Final Fantasy 16's battle director has called the upcoming RPG his "personal masterpiece," with one of his biggest priorities making the combat approachable to fans and newcomers alike.
Ryota Suzuki made an appearance on a Japanese Final Fantasy 16 livestream over the weekend, offering a message on his contribution to the game's action combat. A translation was provided by Aitakimochi on Twitter, where Suzuki told viewers "I've been making action games for the past 25 years in my career, and I truly think this game is my own personal masterpiece. We put priority in designing this game's battle system to appeal to those who previously have not played or are not well versed in action games. So I hope that those who have never played an action game before can go and try out Final Fantasy 16."