
From just a few short hours spent in its massive world, it’s clear to me that Dragon’s Dogma 2 isn’t messing around. Its fully explorable open map is stacked to the nines with all manner of bandits and beasts, ready to slit your throat from the concealment of a shrub, or quite literally lift you into the air and into the sunset against your will.
Recently, I visited Capcom’s London offices to play Dragon’s Dogma 2 for three hours, and it’s safe to say that the spirit of the original game is very much intact. Enemies hit extremely hard, nights are long and abyssal, and fast travel remains a precious luxury thanks to the return of highly limited Ferrystone items. Frustrations to some players these features may be, but it simply wouldn't be Dragon's Dogma without them.