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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Dragon Quest 8 translator's decision to make the JRPG British English didn't go down well with Square Enix's American office: "They couldn't understand it, and they really hated it"

Dragon Quest 8.

Ask any writer who's used both British English and American English, and we can list a multitude of differences between them. They're the same language, but with lots of contrast in execution. Long-time video game translator Richard Honeywood opened a can of slimes by opting for the British end of the spectrum when translating Dragon Quest 8, to stand-out from the distinctly more American Final Fantasy localizations, and the developers weren't happy about the change.

"I knew we needed to be careful because sometimes we're going to have references across games, and we need to keep the names consistent," he explains to Time Extension. "I needed to solve those types of issues. Because it was a comical, lighthearted fantasy, I really wanted to use British humor, which didn't fly with the American office; they couldn't understand it, and they really hated it."

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