
Dragon Age narrative lead and creator David Gaider has warned of the "long-term headache" in games writing caused by certain magical, all-powerful story elements being introduced.
"One narrative design issue I've run into is what I call the lyrium problem," Gaider said (via Twitter), using Dragon Age's multi-purpose mineral as an example. "This issue doesn't automatically render settings [...] bad or unenjoyable. People like magic. It's fine...for a time. The problem is with long-term narrative cohesion."