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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Dragon Age writer says there's nothing wrong with magic in games - as long as you avoid one very specific problem

Dragon Age: Inquisition

Dragon Age narrative lead and creator David Gaider has warned of the "long-term headache" in games writing caused by certain magical, all-powerful story elements being introduced.

"One narrative design issue I've run into is what I call the lyrium problem," Gaider said (via Twitter), using Dragon Age's multi-purpose mineral as an example. "This issue doesn't automatically render settings [...] bad or unenjoyable. People like magic. It's fine...for a time. The problem is with long-term narrative cohesion."

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