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PC Gamer
PC Gamer
Harvey Randall

Dragon Age: The Veilguard's skill trees might've twisted my node-loving, build-tinkering sicko arm just enough to get me excited about playing it

Dragon Age: Th Veilguard - Davrin crouches down to speak to a griffin.

Dragon Age: The Veilguard hasn't exactly inspired much confidence in me so far—and there's been an even more turbulent reaction from the PC Gamer team writ large. Some of us are cautiously optimistic, growing more so the further glimpses we get, while others are digging our heels in. I think I heard something about a 'battle to the death' the other day. It's rough out here.

I've been teetering between 'this'll probably be serviceable' and 'they said what about the previous games?' myself, and while the snippets of writing we've seen so far have been a complete whiff in my opinion, Bioware's latest deep dives into the RPG mechanics have hit me in my node-loving, build-tinkering, talent-tree rotting brain and, dangit, okay. I'm interested. You can watch a summary below—there's also a blog post on the subject.

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