Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Ashley Bardhan

Dragon Age The Veilguard's playtesters were initially confused about almost every aspect of the game's combat: "It's OK, sometimes we have to let it go"

Dragon Age: The Veilguard screenshot showing Solas, a pale bald Elven mage, wielding lightning-like powers while grimacing.

Dragon Age: The Veilguard offers intricate, magic combos so you and the companions in your party can feel like the strongest elves of the millenia, but the action RPG's early playtesters found the game's initial user interface more confusing than empowering.

During a panel at GDC 2025 today, BioWare's former lead UX designer Bruno Porrio discussed the Veilguard team's multiple attempts to make the game's complex combat more intuitive to their disoriented playtesters, who sound like they were suffering.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.