
Dragon Age: The Veilguard will allow you to pick up conversations with companions right where you left off after being interrupted, a subtle but meaningful quality of life improvement the series has been sorely missing.
Over on Bluesky, Dragon Age: The Veilguard director John Epler said he first saw the feature in 2013's zombie survival game State of Decay, and he rightly pointed out that it's been a thing in numerous games since. He called it "resumable banter," which I'd reckon is about as apt a description as you can come up with.