
Somewhere roughly in the middle of my several-hour hands-on with Dragon Age: The Veilguard, I was politely tapped on the shoulder and brought in front of John Epler, creative director for the upcoming game. After introducing myself, I pestered him for nearly 20 minutes about everything I could possibly think of – from what a Dragon Age game even is nowadays, to how the team appeals to new and returning players alike, and yes, Final Fantasy 10's Sphere Grid. (I swear it's relevant, please don't leave.)
Despite the somewhat jarring nature of being pulled directly from a high-intensity RPG into a significant interview, I like to think I managed a fairly coherent line of questioning with a backbone of "how" and "why" with the occasional "what" thrown in for good measure. I'm pretty sure I might have even accidentally come across as confident. Epler, for his part, certainly was.