
When the PS5 Pro was revealed, lead system architect Mark Cerny said the controversially expensive console is intended to remove the decision between fidelity and performance mode, but now it sounds like many games will still have two different modes to choose from.
On Wednesday, a new PlayStation Blog was published that includes a round-up of 14 major studios; some Sony-owned and others third-party; touting the visual and performance benefits of PS5 Pro. For example, Remedy communications director Thomas Puha said Alan Wake 2, a game in which "the mood and environmental story-telling are essential," will be more immersive thanks to the addition of ray tracing.