
David Gaider, the creator of Dragon Age's setting, has spoken out against the current state of the games industry, and the "fear" developers have of needing to crunch to make enormous games as if it's the only way forward. He believes that "it doesn't have to be that way," but that if it did, "maybe the industry deserves to die."
This comes from a recent interview with PC Gamer, in which Gaider, who's also the co-founder of Stray Gods developer Summerfall Studios, explains that those at his current studio work four days a week with a "realistic" schedule. By working with the time they have rather than crunching to fit in more, employees "love what they do" rather than feeling like "they're just a resource to be tapped," he says.