
It doesn't come as a surprise that Valve released a patch after the release of a major update. That's usually what happens and Patch 7.36a brings with it a lot of fixes. What's even more interesting are the changes done to some of the heroes. We say that because it's mostly nerfs. A lot of the heroes who benefited from 7.36 got handed down with the nerf hammer.
Take Templar Assassin for example. Her Psi Blades became an innate ability which could be leveled up with skill points. While 7.36 rescaled the range, it seems that it wasn't enough. The new patch reduces the range further from 550/600/650/700/750 to 350/550/600/650/700. This pretty much slows her down at the early stages of the game. Damage from Meld has been lowered as well with the shield per Instance of Refraction also reduced.