
I will never stop being impressed by the art style of indie title Dordogne. It's a watercolor paradise, which, if you've ever been to the south of France, does well to capture the colors and hues that you find there on a summer's day. When the rain clears later, the sun dapples through shuttered windows and pierces through the thin edges of leaves with that kind of green you only get in nature. It's all so rich and sumptuous that it almost feels like the world is about to bleed off the edge of the pages in front of you, all beautifully hand-drawn lines and swashes of color bringing the adventure to life.
The world contrasts beautifully against the more deliberate, harder strokes used to bring the characters like Mim to life. They pop against the hand-painted backdrops, adding an extra dimension of almost cartoonish-ness to the presentation. There's certainly some analogy to be made about the looser textures of the little Dordogne house and its surroundings being blurred by memories here, as the game's narrative sees you dipping back into childhood memories Mimi resurfaces as she walks around her grandmother's empty house.