
One of the biggest Nintendo Switch 2 features announced in the run-up to the system's launch was its support for Nvidia's DLSS upscaling technology, promising "10x the graphics performance" of the previous console. But while you normally expect first-party games to offer the best showcase of console-defining features, it seems Nintendo is content to let third-parties make the most of DLSS, because the tech is nowhere to be seen in Mario Kart World or the impending Donkey Kong Bananza.
"The Switch 2 supports technologies such as DLSS, and we've seen them in numerous games," as Digital Foundry's John Linneman says in a tech analysis of Donkey Kong Bananza. "But Nintendo does not take advantage of it at all. Instead, we simply have this combination of AMD's FSR1 with SMAA, a post-process anti-aliasing. I'll admit it, the image quality is decent. But seriously, FSR1 again? Come on, Nintendo, we can do better than this."