Baldur's Gate 3's fully motion captured and voiced dialogue was the clearest sign that the developer had stepped into the big leagues after Divinity: Original Sin 2. The earlier RPG had great writing and voice acting for key dialogue, but it didn't pull you into the performances in the way BG3 would a few years later. Larian knows that's what people now expect from its RPGs, and it's already bringing actors into the studio to work on Divinity.
"We're still casting, but we already have a bunch of actors in," studio founder Swen Vincke told PC Gamer in an interview after The Game Awards, where Divinity was revealed. Unlike a film that's written first and then shot, Larian's creative process entails capturing its actors' performances as soon as development is out of pre-production. "This gives you an idea of the ambition," he said.