Get all your news in one place.
100's of premium titles.
One app.
Start reading
Player One
Player One
Entertainment
Jose Enrico Coronel

Digital Games vs. Physical Games: Here Is What's More Profitable, Says Analyst

While one of the main reasons for a shift towards an all-digital gaming experience is the existence of a disc-free console, companies like Sony have revealed that the production of physical games is costly and no longer feasible.

Now, an ongoing debate between digital and physical game sales has resurfaced in a big way due to Sony's recent announcement, as well as rumors regarding Microsoft's plans for the future of Xbox.

Digital Games vs. Physical Discs Market Analysis

An analysis by Dr. Serkan Toto, CEO of KantanGames Inc., breaks down the actual cost structure behind both formats for a standard $70 game.

For physical disc releases, first-party publishers typically lose around 35 percent of their earnings to production, shipping, and retail costs. Third-party studios face a steeper cut, closer to 50 percent, because they also pay licensing fees to platform holders like Sony, Microsoft, and Nintendo on top of those physical production expenses.

Digital releases change that math considerably as third-party publishers selling digitally still pay a 30 percent cut to the platform's digital store, which works out to roughly $21 on a $70 game.

That leaves them with around $49 in revenue per sale, but first-party studios skip that fee entirely and keep the full $70.

Which Is More Profitable For Game Publishers?

According to Dr. Toto's analysis (via GameRant), the shift to digital can increase publisher profit margins by as much as 54 percent compared to physical sales. That gap is substantial enough to explain why platform holders are increasingly nudging consumers toward digital purchasing.

"That means from a purely financial perspective, Sony, Microsoft, and Nintendo are more incentivized to shun physical media on both an absolute and relative basis," Toto noted in his analysis.

It is worth noting that the figures used in the analysis do not account for sales taxes, regional production costs, or platform-specific policies that could affect the final numbers.

Dr. Toto himself acknowledged that the analysis is not an exact science, since publishers rarely disclose their full cost structures publicly. Still, the directional signal is clear.

Going digital puts significantly more money in a publisher's pocket per unit sold, and that incentive only grows as base game prices rise above the $70 mark.

Sony, Microsoft to Also Benefit on Digital Titles

Sony announced earlier this month that it will stop producing new physical game discs starting in January 2028, a decision that drew significant backlash from players who value ownership and the ability to resell their games.

Reports have also pointed toward Microsoft's upcoming next-gen console, Project Helix, potentially launching without a disc drive, following a similar path.

Industry analyst Piers Harding-Rolls has noted that the push toward digital-only sales represents a long-term opportunity that benefits developers and publishers at the expense of consumer flexibility.

Despite the perks for publishers, many fans and gamers pushed back against Sony and PlayStation's decisions, with various petitions now asking for the preservation of the physical disc format.

With "Grand Theft Auto VI" already pricing its standard edition at $80, the window for higher revenue from digital sales is widening further, and the financial incentive for platforms to accelerate that transition is only getting stronger.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.