
Blizzard has addressed Diablo 4's beta woes from its opening day, promising that the bumpy experience will lead to a "smoother launch."
Speaking to GamesRadar+, Diablo general manager Rod Fergusson explains that what players got wasn't a "marketing beta that's a demo in disguise" but something rougher to be improved following testing. The opening night saw hordes of players queue up for hours only to get kicked out after minutes, though playing the upcoming loot 'em up swiftly became more accessible as the weekend rumbled on.