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PC Gamer
PC Gamer
Justin Wagner

Diablo 4's lead live game designer says difficulty is 'a tricky balance,' but Season 8 should pack more of a punch: 'If there isn't enough challenge, then it just feels like you're getting candy for free'

Diablo 4 demon character Lilith looks down at the camera with orange light shining behind her.

We're in a golden age of ARPGs if you haven't been paying attention, but that doesn't make them any easier to balance. Since its launch, Diablo 4 has been criticized for its awfully gentle take on the Burning Hells; and though smacking loot pinatas until they stop moving doesn't have to be all that hard to be fun, lead live game designer Colin Finer is ready to kick things up a notch.

"We had heard a bunch of feedback from Season 7 that you could just AFK and just get everything for free, and that wasn't something that we felt like was true Diablo," he said in an interview with PC Gamer.

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