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PC Gamer
PC Gamer
Tyler Colp

Diablo 4's first season has the vibe it should've had from the start

Diablo 4's Cormund with allies in the background and demons in the foreground

In Diablo 4's first season, I didn't choose the dog walker class; it chose me. I have three ferocious wolves on a leash and a tendency to go feral myself. I hadn't even leveled up enough to reach the wolves in the Druid skill tree before I picked up a gem that gave me three whole ranks in it for free. Apart from the recent patch and some bugs, the Season of the Malignant has exactly the kind of ridiculous vibe Diablo 4 should've had when it launched.

The balance patch that came along with Season 1 is its own story. Nobody is happy with it. Not even Blizzard, which promised to never do a patch like it ever again. The sweeping reductions to player damage and survivability are the kind of drastic changes that would go over a lot better if they were made right at launch. You can't give out a bunch of toys and then smash almost every single one of them apart without people getting furious—and rightfully so.

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