
Blizzard promises there's more to come from Diablo 4's dungeons. While they are "intentionally" designed to have continuity with each other, game director Joe Shely says there's plenty outwith the beta players are yet to see.
To get you up to speed, many who played the early access beta found the dungeons repetitive in design. Progressing through many requires finding items, such as a door key. Backtracking for one you missed feels inevitable, then, though the lull in action it creates can feel tedious - the maps are large, so it can take a good few minutes, and each room stays empty once you clear them of enemies. Others, meanwhile, found the dungeon layouts too linear, pining for something labyrinth-like instead.