Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Iain Harris

Diablo 4's dungeons are intentionally similar, but "don't be too quick to judge"

Diablo 4 screenshot

Blizzard promises there's more to come from Diablo 4's dungeons. While they are "intentionally" designed to have continuity with each other, game director Joe Shely says there's plenty outwith the beta players are yet to see.

To get you up to speed, many who played the early access beta found the dungeons repetitive in design. Progressing through many requires finding items, such as a door key. Backtracking for one you missed feels inevitable, then, though the lull in action it creates can feel tedious - the maps are large, so it can take a good few minutes, and each room stays empty once you clear them of enemies. Others, meanwhile, found the dungeon layouts too linear, pining for something labyrinth-like instead.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.