A lead engine engineer on Diablo 4 says games like Clair Obscur: Expedition 33 are "a great example" of what a passionate team of juniors can achieve and show why every development team should seek a balance of experience and raw talent.
As part of this year's Digital Dragons conference, Marcin Undak delves into the realities of working on triple-A games in the modern day. Once we get to the question-and-answer session of that talk, however, the conversation shifts to the importance of blending youth and experience within teams and why that's getting harder and harder to do.