There’s no question that Diablo 4 will have an astronomical amount of playable content at launch, but developer Blizzard isn’t trying to hook you forever.
In an interview with GamesRadar, Diablo 4 associate game director Joe Piepiora explained that there will be a “pinnacle boss encounter” and climax to the game’s story.
“[Diablo 4] is not intended to be played forever,” Piepiora said. “So there are creatures that you will continue to fight at higher and higher difficulties [beyond level 100], but this is content where you’ll be kind of pushing yourself to see how far you can take your build, rather than trying to reach some endless grind of rewards as time goes on beyond level 100.”
Basically, Diablo 4 shouldn’t replace your favorite MMORPG – whatever that might be.
Blizzard is still keeping much of Diablo 4‘s endgame and progression systems a mystery. There’ll be a level cap of 100, and Nightmare Dungeons will keep gameplay challenging as players hunt for better loot and equipment.
“At level 100, we do have a pinnacle boss encounter we want players to engage with that’s been balanced so that it’s extraordinarily, extraordinarily challenging,” Piepiora continues. “Players that reach level 100 are going to have an extremely difficult time on this boss encounter. And the expectation is that you take your class, you understand your build, you’ve maximized everything that you possibly can about it, and you really have learned encountered very well. And that’s going to be the way that you can maybe take it down.”
Diablo 4 is on track for its release date this summer, though there’ll be another open beta soon.
Written by Kyle Campbell on behalf of GLHF.