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PC Gamer
PC Gamer
Lincoln Carpenter

Diablo 4 devs say having to keep coming up with menacing names for activities is 'probably one of the most difficult design challenges' when you've already used up stuff like Helltide and Nightmare Dungeon

A horned demon with molten lava flesh holding a cleaver and a hook on a dark purple and red background.

Naming things is hard. Ask anyone in a creative line of work, and they'll tell you as much. And according to the developers of Diablo 4, it's particularly challenging to come up with new, morbid names for devilish challenges when the series you're working on has been burning through death metal-adjacent material for almost 30 years.

Since its launch, Diablo 4 has featured activities with titles including but not limited to: Tormented Bosses, Helltides, Nightmare Dungeons, Seething Realms, and The Dark Citadel. And if I'm being frank, I don't think Blizzard has a lot of adjective space left for describing encounters with demonic hordes and the miscellaneous hellscapes they inhabit.

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