
In terms of complexity, anxiety, and sheer turbidity, launching a videogame seems roughly equivalent to planning a land war on Mars. It's a constant, 5D chess game with thousands of players and no clear ruleset, where definite victories become humiliating defeats—and vice versa—according to no obvious ruleset. But at least one thing is clear: you're better off not launching your plucky little indie thing against GTA 6 or some other Vredefort-impact scale release.
So you can imagine a lot of devs' disappointment when Bethesda popped up last week to announce it was releasing Oblivion Remastered, suddenly dropping a humongous launch in the middle of what had been, previously, a relatively uncluttered release period.