Devil May Cry and Bayonetta creator Hideki Kamiya has said he'd rather a game get cancelled than to be released in a subpar state.
In a panel with Nier creator Yoko Taro, the duo were asked about their approach to game development and balancing creativity with a schedule, although for Kamiya, he says "the truth is that I have no idea when it comes to the schedule. I’ve always been surrounded by incredibly talented people who handle that side of things." He adds, "I never take my foot off the gas pedal. I just prioritize making what I really want to create." Kamiyta adds that "if I took the schedule into account from the beginning, then I couldn’t go full-throttle right out of the gate, and then I wouldn’t be able to make the type of games that offer at least one truly unique thing."