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PC Gamer
PC Gamer
Phil Savage

Destiny 2: The Final Shape review

Cayde points his gun, Ace of Spades.

It's been two weeks since The Final Shape's release, and I'm spoiled for choice. Loading into the new Pale Heart destination, my map is filled with icons all fighting for attention. I could go exploring, hunting down Visions of the Traveler—hidden collectibles that give progress towards the exotic version of the Khvostov auto rifle. I could run a Cyst activity to collect more of the item needed to unlock the last few Fragments of the new Prismatic subclass. Or I could matchmake into Overthrow, the new patrol event. Completing it gives another drop of the exotic sword Ergo Sum, which randomly rolls perks taken from other exotic weapons. I really want a version with Wolfpack Rounds—essentially a Gjallarhorn, but for swords.

Instead I pick up one of the post-campaign quests from Micah-10 to track down a lost Ghost somewhere else in the system. Sure, the Ascendant Shards it drops will be handy for masterworking some of the exotic class items I've picked up over the last couple of days. But more than that, each one hints at a future mystery—an unresolved thread teasing a potential story hook for this year's episodes and beyond. Here, with The Final Shape's campaign finished, the 'Light and Darkness' saga is over. But rather than feeling like an end, Destiny 2 is now brimming with potential. The story of the last few years—our big confrontation with The Witness—is done. The future could be anything.

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