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GamesRadar
GamesRadar
Technology
Austin Wood

Destiny 2 game director says "we don't want to be a dead live game" as Renegades arrives at a low for the MMO, admits "relatively few [new] people come" in and Edge of Fate pivot "didn't work"

Destiny 2 Renegades trailer screenshot of aged Drifter.

For years, Destiny 2 players have turned to hefty "State of the Game" blog posts during hard times; the current creatives at the game's helm would step up to lay out what's working, what isn't, and what's in the works. On this front, Bungie was uncharacteristically quiet after the difficult launch of The Edge of Fate, an expansion that actively soured many players on the game with a bland Portal activity hub and tedious Power grind, and which failed to give many more a reason stick around after The Final Shape.

Bungie did own up to taking the "wrong path for Destiny" in an apologetic blog post this month, but it is still nice to hear game director Tyson Green walk through the game's latest hardships and the next turn-around plan.

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