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GamesRadar
GamesRadar
Technology
Katie Wickens

Designer of Disco Elysium spiritual successor TTRPG reveals "key design tenet" mirrored in jazz and progressive metal: "Every misstep, every dead end [makes] the eventual release more beautiful"

Disco Elysium.

Cutting through each of us are countless voices. Most of mine tell me to check out more of the best tabletop RPGs, but there are others. Invasive voices that resonate from our core, belittling our self-image, calling out our actions, and lurching simultaneously in disparate directions. The relief amid this internal chaos for creatives like myself and Kevin M. Rodrigo – designer of Disco Elysium inspired TTRPG, Jamais Vu – is an outlet for the ever-hungry muse. And perhaps a conceptual metal album to help us make sense of it all through the power of music.

While Disco Elysium wasn't the only inspiration for his game, it played a huge part in its underlying philosophy. In particular, the imperfection of the human condition, and the permanence of our actions. Its description of the player character alone is one of the most humbling I've seen from a tabletop game: "You’re not the chosen one, you’re a mediocre human being at best."

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