
If you’re a 3D artist and you don’t know much about NVIDIA Omniverse yet, prepare to be impressed. 3D artists are used to using a variety of software applications for different 3D tasks, and often have built a fairly complex workflow that involves a lot of importing, exporting, and transferring work between various programs. Omniverse is a platform that blows all of that out of the water by providing a way to make applications interoperable, so you can use all of their features together, almost as if they’re a single piece of software. Not only that, but it also allows multiple creators to work together on shared scenes simultaneously, both over a local network and remotely via the cloud.
As you can imagine, this is transformative for people’s workflows—it’s a game changer. So how’s it possible?