
Decrepit is a brand new first-person Soulslike that blends light roguelike elements to make each stab at its dungeon-crawling gameplay a fresh nightmare. Developed by one-man studio Jämmerdal Games and published by Three Friends, the promising new game just premiered at The Game Awards.
Here's a look at the reveal trailer:
According to its Steam page, Decrepit will take place in a "decaying, medieval prison" where you must fight your way out of a forsaken castle. As if the Dark Souls parallels weren't clear enough, you'll begin every run of Decrepit in a prison cell, though its location will be different every run.
"Memorize winding corridors, unlock elevators that stay active, and discover passages that shorten your route," the dev says. "Learn which threats might appear where. Early runs feel endless. Later, you're heading straight for the boss that stopped you last time. The castle compresses as you learn it."
The Souls comparisons don't stop there. Decrepit looks to feature stamina-based combat, gnarly looking undead foes (including a skeleton attached to a large wheel!), and some labyrinthine level design. Oh, and yes, you should absolutely expect challenging boss fights.
In true roguelike fashion, players will lose all their gear at the end of any unsuccessful run at Decrepit. Speaking of gear, Decrepit allows players to carry a single weapon, staff, and armor piece which will dictate your playstyle and archetype, including those of Mage, Rogue, Warrior, and Shaman. However, there will also be permanent upgrades that players can unlock, though they must first find them among the castle's numerous secrets.
Decrepit appears to be a pretty hardcore experience, and as such, it won't feature maps or quest markers. It'll instead be up to the player's own intuition and skill to figure a way out.
Decrepit is planned to release in 2026, but you can sign up for a playtest on Steam now.