
Embargoes ended earlier today for Death Stranding 2 reviews, and the signs seem clear: Kojima and company still got it. "It" being the ability to make a maximalist meditation on spirituality, connection, and the sacred act of moving stuff from one place to another.
PC Gamer's Wes Fenlon has been doing a stint of non-PC gaming to give us some Death Stranding 2 impressions ahead of its all-but-inevitable PC launch, calling it a "bottomless toy box of weapons and gadgets" that, by virtue of its crunchy collection of mechanics and systems, feels more like "a PC game in console clothing."