
I play games without fast travel. In Assassin's Creed Shadows, you'll find me hopping on a horse and simply enjoying the views for miles and miles before reaching my eventual destination. This is how I played Skyrim. It's how I played Red Dead Redemption. I even spent my time slowly wandering Hyrule Field between dungeons in The Legend of Zelda: Ocarina of Time as a kid, a once-grand location that now seems charmingly quaint.
Yeah, sure, there are "missions" and "things to do" once you reach your destination, but proper objectives have always been a little less interesting to me than those big, empty spaces in between. What'll I find when I reach that mountain? Surely nothing quite so fulfilling as simply watching the sun rise over it.