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GamesRadar
GamesRadar
Technology
Kaan Serin

Dead Cells developers felt "pressure" to match the roguelike's high bar in their next game: "It's awful and very, very cool at the same time"

Windblown key art axolotl spear warrior.

The sophomore slump, or second album syndrome, is a well-documented phenomenon in music where breakout artists sometimes struggle to replicate the heights of their debut in their second album, but does that ever happen to game studios? The developers behind Dead Cells certainly felt that pressure while making their next roguelike launching this month.

In an interview with GamesRadar+, Thomas Vasseur and Yannick Berthier of Dead Cells creator Motion Twin talked through the sometimes overwhelming pressure of following up one of the best and most successful roguelikes in history with their next game, Windblown, another similarly gorgeous action game.

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