
Wuchang: Fallen Feathers is trying to soften those negative Steam reviews with a new patch focused on improving performance.
In an interview with Screenrant, Fallen Feathers game director Xia Siyuan said that the developers, from the get-go, "hoped to build exploration around the map philosophy of Dark Souls 1 – creating a box-garden-style level structure" where levels mostly loop back to a central hub. But the new Soulslike accidentally adopted another subgenre mainstay, too: poor performance.