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GamesRadar
GamesRadar
Technology
Benjamin Abbott

D&D dev suggests if he had to do it all over again, there might be fewer 5e classes, not more

A cloaked woman shakes her fist at the sky while kneeling over a bleeding body.

It's no secret that D&D is getting new core rulebooks this year, and new details have just been revealed about how its classes will work… but if one D&D designer had their way, some would be very different.

In a Gary Con panel, publisher Wizards of the Coast gave a sneak-peek of its revised Player's Handbook. Even though this is an update to one of the best tabletop RPGs rather than a complete revamp, plenty is changing where the D&D classes are concerned. While the 12 options from before are sticking around, the new book features more ways to personalize your character than before. To be precise, there are 48 subclasses included here, numerous balance fixes, and illustrations for every single subclass at long last. (Apparently, there wasn't the budget for that in the 2014 books - nowadays, it's a different story.) Per the team's research, visualization is what usually gets people to play a particular class or subclass, so a lot of care was given to allowing more representation in this regard.

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