
CD Project Red developers know you probably look at guides when playing The Witcher 3 or Cyberpunk 2077, and they design their massive RPGs with that in mind.
Speaking to the Flow Games podcast, Cyberpunk 2077: Phantom Liberty lead and Cyberpunk 2 associate game director Pawel Sasko explains that "one of the things" he tells new designers is that "you can't see how [the game] will be received until you've seen the full path" - or, in other words, until you've shipped the game and then watched people giving feedback in real time.