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Paul Tassi, Contributor

‘Cyberpunk 2077’ 1.52 Patch Notes Fix Lingering Issues, Lay Groundwork For Steam Deck Support

Cyberpunk 2077 CDPR

Update: Naturally, as soon as I publish this, CDPR comes out with the patch notes. As I figured, this is just a long list of lingering bug fixes. There is nothing in here about Steam Deck support yet though, even though the files were added to the backend. That may be laying the groundwork for later. Here are the patch notes:

Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.

Quests

  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.

Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

UI

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

Original article follows:

Cyberpunk 2077 players woke up today to find that the game has gotten a patch across all platforms, but no patch notes explaining what exactly is going on here.

On PC, my patch was 7.9 GB, on PS5 it’s 6 GB and on Xbox Series X, for some reason, it’s 25 GB.

From those hunting down the files that were added to the game on the forums, at least part of the patch seems to be about pending Steam Deck support for Cyberpunk 2077. Not a huge shock given how many games are being added to that platform day after day. Steam Deck is mentioned across the files that were added, though there has not yet been an official announcement of when full support for the hardware will be live. You can try after this patch, but I haven’t heard about it working just yet.

As for why this 1.52 patch has also gone live on PlayStation and Xbox, that remains less clear, given that obviously it has to be more than Steam Deck support, and I have zero idea why it would be 25 GB on Xbox specifically, as that’s re-downloading a fairly sizable chunk of the game at that point.

Steam Deck Valve

It’s possible that this is a lot of lingering fixes from the recent 1.5 patch, which was the most sweeping overhaul of the game to date, and while it itself fixed some problems, it’s likely it added some as well, and those may be getting squashed by this 1.52 patch. But logging into the game, there’s no notice about what’s changed, and simply playing, I can’t tell anything that may have been added. This doesn’t appear to be adding any requested features (transmog!) or anything like that.

This patch does come half a day after CDPR confirmed that while the newly announced Witcher game will be switching from REDengine to Unreal Engine 5, the upcoming unnamed expansion to Cyberpunk 2077 was going to be continue to be developed using REDengine like the rest of the game. This is far from a surprise, given that they weren’t simply going to switch the entire engine of Cyberpunk post-release, and I doubt it has anything specifically to do with this patch. But it was a rare acknowledgement of the coming expansion, which should be released this year, though we don’t have a name, a time window, a hint about the story or other additions, anything, really.

We’ll wait and see if we get official patch notes for 1.52, but for now, I would mainly just brace for a Steam Deck compatibility announcement.

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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

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