
It appears that open-world games that are potentially hundreds of hours long need a bit of time to really flesh out after all.
Pearl Abyss announced last night that Crimson Desert has passed four million copies sold in less than two weeks. That's a fantastic accomplishment, and from all accounts, it's well deserved. I haven't played the game myself, but sentiment has changed a lot in just a couple of weeks, and it's been fascinating to see from the outside looking in.