
For every week I spend not playing Crimson Desert, I have more fun with it. I'm collecting this fun passively, bottling it up and letting it age. Soon, I'll uncork the stuff and play the game for real, and it'll be a delicious reminder that waiting to play new games is simply the best.
It's not that Crimson Desert was unplayable when it came out on March 19. Our Crimson Desert review gave it high marks even pre-release. The game was just filled with problems that have since been fixed. Ugly AI-generated assets and wonky controls were patched. Movement bugs were snipped. Storage space was expanded. Future Austin, the lucky me who will decant all that fermented fun, will eat well.