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GamesRadar
GamesRadar
Technology
Joe Donnelly

Crime Boss Rockay City roadmap outlined by director and involves "Chuck Norris riding a horse through a nightclub"

Crime Boss: Rockay City

"I think when people see Chuck Norris riding a horse through a nightclub, they'll know what type of game we're trying to make," says Crime Boss: Rockay City development director Jarek Kolář. As far as scene-setting goes, it doesn't get more unhinged than that. Right? "But we also have Chuck Norris bench pressing a cop car." Well, of course. 

Truth be told, I can't say I'm surprised. If you've spied any of Ingame Studios' incoming Crime: Boss Rockay City before now yourself – a '90s fever dream FPS heist 'em up that's as wild as it is weird – then you'll also be aware that it's out there. One minute, you might be storming a warehouse to steal illicit drugs. The next, you may be mired in a brutal firefight with an enemy gang; or standing off against a trigger-happy SWAT team; or latterly having Michael Madsen screaming in your face for a job not-so-well done, with Vanilla Ice on the phone winding you up in the background, while the aforementioned Norris tells you you're rubbish at video games in no uncertain terms.

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